commit 82ea333beb3423b8aaaca2998b111a6308ed197a Author: Dan Glastonbury dglastonbury@mozilla.com Date: Thu May 29 08:42:40 2014 +1000
Bug 967354 - Fix incorrect usage of UpdateWebGLErrorAndClearGLError(); r=jgilbert, a=lmandel
--HG-- extra : histedit_source : ef735c5d9e83cddd2312f58fa41baf330a162f0f --- content/canvas/src/WebGLContext.cpp | 12 +++++---- content/canvas/src/WebGLContext.h | 4 +-- content/canvas/src/WebGLContextGL.cpp | 48 ++++++++++++++++++++++----------- 3 files changed, 41 insertions(+), 23 deletions(-)
diff --git a/content/canvas/src/WebGLContext.cpp b/content/canvas/src/WebGLContext.cpp index 323e2b4..91d8d99 100644 --- a/content/canvas/src/WebGLContext.cpp +++ b/content/canvas/src/WebGLContext.cpp @@ -1367,14 +1367,16 @@ WebGLContext::PresentScreenBuffer() return true; }
-void +bool WebGLContext::DummyFramebufferOperation(const char *info) { WebGLenum status = CheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); - if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE) - return; - else - return ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); + if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE) { + return true; + } else { + ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); + return false; + } }
// We use this timer for many things. Here are the things that it is activated for: diff --git a/content/canvas/src/WebGLContext.h b/content/canvas/src/WebGLContext.h index 3c7054e..e8e55db 100644 --- a/content/canvas/src/WebGLContext.h +++ b/content/canvas/src/WebGLContext.h @@ -200,7 +200,7 @@ public: const char *ErrorName(GLenum error); bool IsTextureFormatCompressed(GLenum format);
- void DummyFramebufferOperation(const char *info); + bool DummyFramebufferOperation(const char *info);
WebGLTexture *activeBoundTextureForTarget(WebGLenum target) { return target == LOCAL_GL_TEXTURE_2D ? mBound2DTextures[mActiveTexture] @@ -970,7 +970,7 @@ protected: gfxImageSurface **imageOut, WebGLTexelFormat *format);
- void CopyTexSubImage2D_base(WebGLenum target, + bool CopyTexSubImage2D_base(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint xoffset, diff --git a/content/canvas/src/WebGLContextGL.cpp b/content/canvas/src/WebGLContextGL.cpp index ec37391..6b4c77b 100644 --- a/content/canvas/src/WebGLContextGL.cpp +++ b/content/canvas/src/WebGLContextGL.cpp @@ -722,7 +722,7 @@ WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboo gl->fColorMask(r, g, b, a); }
-void +bool WebGLContext::CopyTexSubImage2D_base(WebGLenum target, WebGLint level, WebGLenum internalformat, @@ -741,15 +741,17 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target, const char *info = sub ? "copyTexSubImage2D" : "copyTexImage2D";
if (!ValidateLevelWidthHeightForTarget(target, level, width, height, info)) { - return; + return false; }
MakeContextCurrent();
WebGLTexture *tex = activeBoundTextureForTarget(target);
- if (!tex) - return ErrorInvalidOperation("%s: no texture is bound to this target"); + if (!tex) { + ErrorInvalidOperation("%s: no texture is bound to this target"); + return false; + }
if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { if (sub) @@ -766,13 +768,15 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
uint32_t texelSize = 0; if (!ValidateTexFormatAndType(internalformat, LOCAL_GL_UNSIGNED_BYTE, -1, &texelSize, info)) - return; + return false;
CheckedUint32 checked_neededByteLength = GetImageSize(height, width, texelSize, mPixelStoreUnpackAlignment);
- if (!checked_neededByteLength.isValid()) - return ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info); + if (!checked_neededByteLength.isValid()) { + ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info); + return false; + }
uint32_t bytesNeeded = checked_neededByteLength.value();
@@ -782,8 +786,10 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target, // contents of a texture allocated with nullptr data. // Hopefully calloc will just mmap zero pages here. void *tempZeroData = calloc(1, bytesNeeded); - if (!tempZeroData) - return ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded); + if (!tempZeroData) { + ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded); + return false; + }
// now initialize the texture as black
@@ -820,6 +826,8 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
if (!sub) ReattachTextureToAnyFramebufferToWorkAroundBugs(tex, level); + + return true; }
void @@ -917,15 +925,19 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
if (sizeMayChange) { UpdateWebGLErrorAndClearGLError(); - CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false); + } + + bool ok = CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false); + if (!ok) + return; + + if (sizeMayChange) { GLenum error = LOCAL_GL_NO_ERROR; UpdateWebGLErrorAndClearGLError(&error); if (error) { GenerateWarning("copyTexImage2D generated error %s", ErrorName(error)); return; } - } else { - CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false); }
tex->SetImageInfo(target, level, width, height, internalformat, type); @@ -1007,7 +1019,7 @@ WebGLContext::CopyTexSubImage2D(WebGLenum target, if (!mBoundFramebuffer->CheckAndInitializeRenderbuffers()) return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer");
- return CopyTexSubImage2D_base(target, level, format, xoffset, yoffset, x, y, width, height, true); + CopyTexSubImage2D_base(target, level, format, xoffset, yoffset, x, y, width, height, true); }
@@ -3405,8 +3417,10 @@ WebGLContext::ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, // Now that the errors are out of the way, on to actually reading
// If we won't be reading any pixels anyways, just skip the actual reading - if (width == 0 || height == 0) - return DummyFramebufferOperation("readPixels"); + if (width == 0 || height == 0) { + DummyFramebufferOperation("readPixels"); + return; + }
if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { // the easy case: we're not reading out-of-range pixels @@ -3428,7 +3442,8 @@ WebGLContext::ReadPixels(WebGLint x, WebGLint y, WebGLsizei width, || y+height <= 0) { // we are completely outside of range, can exit now with buffer filled with zeros - return DummyFramebufferOperation("readPixels"); + DummyFramebufferOperation("readPixels"); + return; }
// compute the parameters of the subrect we're actually going to call glReadPixels on @@ -4574,6 +4589,7 @@ WebGLContext::CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum i return; }
+ MakeContextCurrent(); gl->fCompressedTexImage2D(target, level, internalformat, width, height, border, byteLength, view.Data()); tex->SetImageInfo(target, level, width, height, internalformat, LOCAL_GL_UNSIGNED_BYTE);
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