[tor-dev] Next version of the algorithm

Reinaldo de Souza Jr rjunior at thoughtworks.com
Wed Feb 24 20:51:35 UTC 2016


On 2/16/16 12:20, George Kadianakis wrote:
> The
> very latest prop259 basically forgets the unreachable guard status as soon as
> the algorithm terminates. I wonder if we actually want this. Hopefully guardsim
> has a simulation scenario that will illustrate whether that's a good idea or
> not.

We are assuming the unreachable state is persisted (by setting
unreachable_since in the guard) in the current simulation. We are also
ignoring entries known to be unreachable when choosing guards from
either USED_GUARDS or REMAINING_UTOPIC_GUARDS to be our PRIMARY_GUARDS.

> Maybe to reduce this
> exposure, we should try to go back to STATE_PRIMARY_GUARDS in those cases? Tor
> does a similar trick right now which has been very helpful:
>     https://gitweb.torproject.org/tor.git/tree/src/or/entrynodes.c?id=tor-0.2.7.6#n803
> 
> Maybe an equivalent heuristic would be that if we are in STATE_RETRY_ONLY and
> we manage to connect to a non-primary guard, we hang up the connection, and go
> back into STATE_PRIMARY_GUARDS.

Having this in mind, and revisiting
entry_guard_register_connect_status(), it seems the
appropriate approach would be marking all USED_GUARDS for retry,
discarding the current circuit and trying to build a new circuit
(restart the whole algorithm) rather than marking the PRIMARY_GUARDS and
going back to STATE_PRIMARY_GUARDS.

This is because by marking all the used guards for retry we can expect
the next circuit to use the first available USED_GUARD as an entry guard.

In addition to that, my understanding of this behavior in the current
guard selection algorithm is:

When you succeed to build a circuit with a new guard, you mark all
previously used guards (the global entry_guards var in tor) for retry
which are:

- listed in the latest consensus
- not bad_since some time
- unreachable_since some time and is "time to retry"*
- (and it does not have other restrictions which are not important for
our simulation, like being a bridge when required or fast/stable)

If you find any retryable guard in the condition above, you discard the
current circuit and try to build a new one:

  - best case: you have a new circuit with one of the previously
unreachable used guards.
  - worst case: all previously unreachable used guards marked for retry
fail again, and you have a new circuit with the same guard you discarded
before (unless it is also unreachable now :S).

It's not really "every time you connect to a new guard, retry the
previously used" but "every time you connect to a new guard, check if
its time to retry a unreachable previously used guard".

* time to retry is progressive depending on how long the node has been
unreachable, for example hourly in the first 6 hours, every 4 hours
until 3 days, etc. (see: entry_is_time_to_retry).

> Can this heuristic be improved? I think it should be considered for 
> the algorithm.

We have reviewed this strategy in the simulation for the original
algorithm and we are generating new data. We are also updating the
proposal to include the described strategy.

Cheers,

Reinaldo and Iván

-- 
*Reinaldo de Souza Jr* | Software Developer
*Thought*Works Brasil

EF84 6530 67A5 1559 5554 D8B2 954A 6BEF AF74 ACD7

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