[tor-commits] [tor-browser/esr24] Bug 967354 - Fix incorrect usage of UpdateWebGLErrorAndClearGLError(); r=jgilbert, a=lmandel

mikeperry at torproject.org mikeperry at torproject.org
Fri Aug 29 05:26:41 UTC 2014


commit 82ea333beb3423b8aaaca2998b111a6308ed197a
Author: Dan Glastonbury <dglastonbury at mozilla.com>
Date:   Thu May 29 08:42:40 2014 +1000

    Bug 967354 - Fix incorrect usage of UpdateWebGLErrorAndClearGLError(); r=jgilbert, a=lmandel
    
    --HG--
    extra : histedit_source : ef735c5d9e83cddd2312f58fa41baf330a162f0f
---
 content/canvas/src/WebGLContext.cpp   |   12 +++++----
 content/canvas/src/WebGLContext.h     |    4 +--
 content/canvas/src/WebGLContextGL.cpp |   48 ++++++++++++++++++++++-----------
 3 files changed, 41 insertions(+), 23 deletions(-)

diff --git a/content/canvas/src/WebGLContext.cpp b/content/canvas/src/WebGLContext.cpp
index 323e2b4..91d8d99 100644
--- a/content/canvas/src/WebGLContext.cpp
+++ b/content/canvas/src/WebGLContext.cpp
@@ -1367,14 +1367,16 @@ WebGLContext::PresentScreenBuffer()
     return true;
 }
 
-void
+bool
 WebGLContext::DummyFramebufferOperation(const char *info)
 {
     WebGLenum status = CheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
-    if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE)
-        return;
-    else
-        return ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info);
+    if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE) {
+        return true;
+    } else {
+        ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info);
+        return false;
+    }
 }
 
 // We use this timer for many things. Here are the things that it is activated for:
diff --git a/content/canvas/src/WebGLContext.h b/content/canvas/src/WebGLContext.h
index 3c7054e..e8e55db 100644
--- a/content/canvas/src/WebGLContext.h
+++ b/content/canvas/src/WebGLContext.h
@@ -200,7 +200,7 @@ public:
     const char *ErrorName(GLenum error);
     bool IsTextureFormatCompressed(GLenum format);
 
-    void DummyFramebufferOperation(const char *info);
+    bool DummyFramebufferOperation(const char *info);
 
     WebGLTexture *activeBoundTextureForTarget(WebGLenum target) {
         return target == LOCAL_GL_TEXTURE_2D ? mBound2DTextures[mActiveTexture]
@@ -970,7 +970,7 @@ protected:
                                                     gfxImageSurface **imageOut,
                                                     WebGLTexelFormat *format);
 
-    void CopyTexSubImage2D_base(WebGLenum target,
+    bool CopyTexSubImage2D_base(WebGLenum target,
                                 WebGLint level,
                                 WebGLenum internalformat,
                                 WebGLint xoffset,
diff --git a/content/canvas/src/WebGLContextGL.cpp b/content/canvas/src/WebGLContextGL.cpp
index ec37391..6b4c77b 100644
--- a/content/canvas/src/WebGLContextGL.cpp
+++ b/content/canvas/src/WebGLContextGL.cpp
@@ -722,7 +722,7 @@ WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboo
     gl->fColorMask(r, g, b, a);
 }
 
-void
+bool
 WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
                                      WebGLint level,
                                      WebGLenum internalformat,
@@ -741,15 +741,17 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
     const char *info = sub ? "copyTexSubImage2D" : "copyTexImage2D";
 
     if (!ValidateLevelWidthHeightForTarget(target, level, width, height, info)) {
-        return;
+        return false;
     }
 
     MakeContextCurrent();
 
     WebGLTexture *tex = activeBoundTextureForTarget(target);
 
-    if (!tex)
-        return ErrorInvalidOperation("%s: no texture is bound to this target");
+    if (!tex) {
+        ErrorInvalidOperation("%s: no texture is bound to this target");
+        return false;
+    }
 
     if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
         if (sub)
@@ -766,13 +768,15 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
 
         uint32_t texelSize = 0;
         if (!ValidateTexFormatAndType(internalformat, LOCAL_GL_UNSIGNED_BYTE, -1, &texelSize, info))
-            return;
+            return false;
 
         CheckedUint32 checked_neededByteLength = 
             GetImageSize(height, width, texelSize, mPixelStoreUnpackAlignment);
 
-        if (!checked_neededByteLength.isValid())
-            return ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info);
+        if (!checked_neededByteLength.isValid()) {
+            ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info);
+            return false;
+        }
 
         uint32_t bytesNeeded = checked_neededByteLength.value();
 
@@ -782,8 +786,10 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
         // contents of a texture allocated with nullptr data.
         // Hopefully calloc will just mmap zero pages here.
         void *tempZeroData = calloc(1, bytesNeeded);
-        if (!tempZeroData)
-            return ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded);
+        if (!tempZeroData) {
+            ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded);
+            return false;
+        }
 
         // now initialize the texture as black
 
@@ -820,6 +826,8 @@ WebGLContext::CopyTexSubImage2D_base(WebGLenum target,
 
     if (!sub)
         ReattachTextureToAnyFramebufferToWorkAroundBugs(tex, level);
+
+    return true;
 }
 
 void
@@ -917,15 +925,19 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
 
     if (sizeMayChange) {
         UpdateWebGLErrorAndClearGLError();
-        CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false);
+    }
+
+    bool ok = CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false);
+    if (!ok)
+        return;
+
+    if (sizeMayChange) {
         GLenum error = LOCAL_GL_NO_ERROR;
         UpdateWebGLErrorAndClearGLError(&error);
         if (error) {
             GenerateWarning("copyTexImage2D generated error %s", ErrorName(error));
             return;
         }          
-    } else {
-        CopyTexSubImage2D_base(target, level, internalformat, 0, 0, x, y, width, height, false);
     }
     
     tex->SetImageInfo(target, level, width, height, internalformat, type);
@@ -1007,7 +1019,7 @@ WebGLContext::CopyTexSubImage2D(WebGLenum target,
         if (!mBoundFramebuffer->CheckAndInitializeRenderbuffers())
             return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer");
 
-    return CopyTexSubImage2D_base(target, level, format, xoffset, yoffset, x, y, width, height, true);
+    CopyTexSubImage2D_base(target, level, format, xoffset, yoffset, x, y, width, height, true);
 }
 
 
@@ -3405,8 +3417,10 @@ WebGLContext::ReadPixels(WebGLint x, WebGLint y, WebGLsizei width,
     // Now that the errors are out of the way, on to actually reading
 
     // If we won't be reading any pixels anyways, just skip the actual reading
-    if (width == 0 || height == 0)
-        return DummyFramebufferOperation("readPixels");
+    if (width == 0 || height == 0) {
+        DummyFramebufferOperation("readPixels");
+        return;
+    }
 
     if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
         // the easy case: we're not reading out-of-range pixels
@@ -3428,7 +3442,8 @@ WebGLContext::ReadPixels(WebGLint x, WebGLint y, WebGLsizei width,
             || y+height <= 0)
         {
             // we are completely outside of range, can exit now with buffer filled with zeros
-            return DummyFramebufferOperation("readPixels");
+            DummyFramebufferOperation("readPixels");
+            return;
         }
 
         // compute the parameters of the subrect we're actually going to call glReadPixels on
@@ -4574,6 +4589,7 @@ WebGLContext::CompressedTexImage2D(WebGLenum target, WebGLint level, WebGLenum i
         return;
     }
 
+    MakeContextCurrent();
     gl->fCompressedTexImage2D(target, level, internalformat, width, height, border, byteLength, view.Data());
     tex->SetImageInfo(target, level, width, height, internalformat, LOCAL_GL_UNSIGNED_BYTE);
 





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