https://trac.torproject.org/projects/tor/ticket/4810#comment:3
Hmmm ... could you report a standard desktop resolution? Maybe the standard resolution just higher than the current window size? Will this impact the browsing experience? I imagine that this is used by a website when it wants to open a pop up window ... what's the impact of opening what the site thinks is a full-size window with a smaller resolution than the actual desktop size?
These are all topics for #4810. I think all of them have already been mentioned there actually, unless I'm reading you wrong.
Yes. I must remember to engage brain in future when reading ... ;-)
It's interesting to note that by far the largest screen resolution is "no javascript":
https://trac.torproject.org/projects/tor/attachment/ticket/4810/panopticlick...
That and similar data would be useful to track what they are seeing, and maybe feed into what TBB should be reporting.
Yeah, this "no javascript" data point is really a shortcoming of the panopticlick test, unfortunately.
You get the exact same data from CSS, plus quite a bit more: https://developer.mozilla.org/En/CSS/Media_queries
Nice!
Perhaps we should ask EFF to provide us with the Panopticlick source code or so we can run a unique instance to evaluate TBB users only?
I've created this ticket for that: https://trac.torproject.org/projects/tor/ticket/6119
If you have any comments or suggestions wrt the above, please comment on the bugs or create a new tor-qa thread rather than reply here.
Happy to help test when/if you get a TBB instance up and running.
Actually, I think a useragent-based filter could go a long way to making the existing panopticlick data more useful:
https://trac.torproject.org/projects/tor/ticket/6119#comment:1
Certainly would. I like the idea of TBB defaulting to whatever is the most common user agent, but also allowing users to choose from a list of other common user agent strings. Assuming you've got access to the Panopticlick database then I imagine that the common strings could be pulled out automatically at build time and populated within TBB.