ma1 pushed to branch mullvad-browser-128.3.0esr-14.0-1 at The Tor Project / Applications / Mullvad Browser

Commits:

4 changed files:

Changes:

  • dom/animation/AnimationTimeline.cpp
    ... ... @@ -40,41 +40,33 @@ AnimationTimeline::~AnimationTimeline() { mAnimationOrder.clear(); }
    40 40
     bool AnimationTimeline::Tick(TickState& aState) {
    
    41 41
       bool needsTicks = false;
    
    42 42
     
    
    43
    -  nsTArray<Animation*> animationsToRemove;
    
    44
    -
    
    45
    -  for (Animation* animation = mAnimationOrder.getFirst(); animation;
    
    46
    -       animation =
    
    47
    -           static_cast<LinkedListElement<Animation>*>(animation)->getNext()) {
    
    43
    +  AutoTArray<RefPtr<Animation>, 32> animationsToTick;
    
    44
    +  for (Animation* animation : mAnimationOrder) {
    
    48 45
         MOZ_ASSERT(mAnimations.Contains(animation),
    
    49 46
                    "The sampling order list should be a subset of the hashset");
    
    50 47
         MOZ_ASSERT(!animation->IsHiddenByContentVisibility(),
    
    51 48
                    "The sampling order list should not contain any animations "
    
    52 49
                    "that are hidden by content-visibility");
    
    50
    +    animationsToTick.AppendElement(animation);
    
    51
    +  }
    
    53 52
     
    
    53
    +  for (Animation* animation : animationsToTick) {
    
    54 54
         // Skip any animations that are longer need associated with this timeline.
    
    55 55
         if (animation->GetTimeline() != this) {
    
    56
    -      // If animation has some other timeline, it better not be also in the
    
    57
    -      // animation list of this timeline object!
    
    58
    -      MOZ_ASSERT(!animation->GetTimeline());
    
    59
    -      animationsToRemove.AppendElement(animation);
    
    56
    +      RemoveAnimation(animation);
    
    60 57
           continue;
    
    61 58
         }
    
    62 59
     
    
    63 60
         needsTicks |= animation->NeedsTicks();
    
    64
    -    // Even if |animation| doesn't need future ticks, we should still
    
    65
    -    // Tick it this time around since it might just need a one-off tick in
    
    66
    -    // order to dispatch events.
    
    61
    +    // Even if |animation| doesn't need future ticks, we should still Tick it
    
    62
    +    // this time around since it might just need a one-off tick in order to
    
    63
    +    // queue events.
    
    67 64
         animation->Tick(aState);
    
    68
    -
    
    69 65
         if (!animation->NeedsTicks()) {
    
    70
    -      animationsToRemove.AppendElement(animation);
    
    66
    +      RemoveAnimation(animation);
    
    71 67
         }
    
    72 68
       }
    
    73 69
     
    
    74
    -  for (Animation* animation : animationsToRemove) {
    
    75
    -    RemoveAnimation(animation);
    
    76
    -  }
    
    77
    -
    
    78 70
       return needsTicks;
    
    79 71
     }
    
    80 72
     
    
    ... ... @@ -90,11 +82,12 @@ void AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
    90 82
     }
    
    91 83
     
    
    92 84
     void AnimationTimeline::RemoveAnimation(Animation* aAnimation) {
    
    93
    -  MOZ_ASSERT(!aAnimation->GetTimeline() || aAnimation->GetTimeline() == this);
    
    94
    -  if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList()) {
    
    85
    +  if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList() &&
    
    86
    +      MOZ_LIKELY(!aAnimation->GetTimeline() ||
    
    87
    +                 aAnimation->GetTimeline() == this)) {
    
    88
    +    static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
    
    95 89
         MOZ_ASSERT(mAnimations.Contains(aAnimation),
    
    96 90
                    "The sampling order list should be a subset of the hashset");
    
    97
    -    static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
    
    98 91
       }
    
    99 92
       mAnimations.Remove(aAnimation);
    
    100 93
     }
    

  • dom/animation/DocumentTimeline.cpp
    ... ... @@ -160,7 +160,12 @@ void DocumentTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
    160 160
     }
    
    161 161
     
    
    162 162
     void DocumentTimeline::TriggerAllPendingAnimationsNow() {
    
    163
    +  AutoTArray<RefPtr<Animation>, 32> animationsToTrigger;
    
    163 164
       for (Animation* animation : mAnimationOrder) {
    
    165
    +    animationsToTrigger.AppendElement(animation);
    
    166
    +  }
    
    167
    +
    
    168
    +  for (Animation* animation : animationsToTrigger) {
    
    164 169
         animation->TryTriggerNow();
    
    165 170
       }
    
    166 171
     }
    
    ... ... @@ -188,9 +193,6 @@ void DocumentTimeline::WillRefresh() {
    188 193
       // of mDocument's PresShell.
    
    189 194
       if (nsRefreshDriver* refreshDriver = GetRefreshDriver()) {
    
    190 195
         refreshDriver->EnsureAnimationUpdate();
    
    191
    -  } else {
    
    192
    -    MOZ_ASSERT_UNREACHABLE(
    
    193
    -        "Refresh driver should still be valid at end of WillRefresh");
    
    194 196
       }
    
    195 197
     }
    
    196 198
     
    

  • dom/animation/ScrollTimelineAnimationTracker.cpp
    ... ... @@ -13,13 +13,10 @@ namespace mozilla {
    13 13
     NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument)
    
    14 14
     
    
    15 15
     void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
    
    16
    -  for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end;
    
    17
    -       ++iter) {
    
    18
    -    dom::Animation* animation = *iter;
    
    19
    -
    
    16
    +  for (RefPtr<dom::Animation>& animation :
    
    17
    +       ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) {
    
    20 18
         MOZ_ASSERT(animation->GetTimeline() &&
    
    21 19
                    !animation->GetTimeline()->IsMonotonicallyIncreasing());
    
    22
    -
    
    23 20
         // FIXME: Trigger now may not be correct because the spec says:
    
    24 21
         // If a user agent determines that animation is immediately ready, it may
    
    25 22
         // schedule the task (i.e. ResumeAt()) as a microtask such that it runs at
    
    ... ... @@ -39,9 +36,7 @@ void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
    39 36
           // inactive, and this also matches the current spec definition.
    
    40 37
           continue;
    
    41 38
         }
    
    42
    -
    
    43
    -    // Note: Remove() is legitimately called once per entry during the loop.
    
    44
    -    mPendingSet.Remove(iter);
    
    39
    +    mPendingSet.Remove(animation);
    
    45 40
       }
    
    46 41
     }
    
    47 42
     
    

  • layout/base/nsRefreshDriver.cpp
    ... ... @@ -2332,8 +2332,15 @@ void nsRefreshDriver::DetermineProximityToViewportAndNotifyResizeObservers() {
    2332 2332
     }
    
    2333 2333
     
    
    2334 2334
     static CallState UpdateAndReduceAnimations(Document& aDocument) {
    
    2335
    -  for (DocumentTimeline* timeline : aDocument.Timelines()) {
    
    2336
    -    timeline->WillRefresh();
    
    2335
    +  {
    
    2336
    +    AutoTArray<RefPtr<DocumentTimeline>, 32> timelinesToTick;
    
    2337
    +    for (DocumentTimeline* timeline : aDocument.Timelines()) {
    
    2338
    +      timelinesToTick.AppendElement(timeline);
    
    2339
    +    }
    
    2340
    +
    
    2341
    +    for (DocumentTimeline* tl : timelinesToTick) {
    
    2342
    +      tl->WillRefresh();
    
    2343
    +    }
    
    2337 2344
       }
    
    2338 2345
     
    
    2339 2346
       if (nsPresContext* pc = aDocument.GetPresContext()) {
    
    ... ... @@ -2363,7 +2370,8 @@ void nsRefreshDriver::UpdateAnimationsAndSendEvents() {
    2363 2370
         // [1]:
    
    2364 2371
         // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
    
    2365 2372
         nsAutoMicroTask mt;
    
    2366
    -    UpdateAndReduceAnimations(*mPresContext->Document());
    
    2373
    +    RefPtr doc = mPresContext->Document();
    
    2374
    +    UpdateAndReduceAnimations(*doc);
    
    2367 2375
       }
    
    2368 2376
     
    
    2369 2377
       // Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as